![]() All too often, things will get repeated several times, which adds a lot of unnecessary time to an already long game. It’s incredibly well-written, and each character (and every type of monster!) has their own way of speaking that is conveyed well through syntax. There were plenty of times where I was just speeding through dialogue, though. The building was addicting, and I was actually invested in helping out the characters. In fact, I ended up spending entire days just playing this game for hours on end. It’s not all slashing your sword, and there are sometimes other strategies involved - I certainly wasn’t expecting to enjoy the combat as much as I did. There’s also a lot more combat in the game than I was expecting, with monsters periodically attacking your base, various mini-bosses scattered around the maps, and, of course, opportunities for larger boss fights with some seriously fun mechanics. Later in the game, you also unlock an extremely satisfying move that builds up over time while in combat, and it’s probably my favorite thing to unleash upon the world. As soon as I started wishing that my character could have a charged attack, I reached a level that let me learn one. I was pleasantly surprised with the combat of this game, and it actually felt pretty good. Though building (have I said that word enough yet?) is clearly the main focus of the game, there are also plenty of opportunities to do battle as you explore each island and run into monsters. ![]() Rosie decides she is willing to forgo these teachings if it means you can help rebuild the farm. She and the other townsfolk have all been brainwashed into believing Builders are evil by the way of the “Children of Hargon,” a group of monsters that the player fights throughout the game. Here we meet Rosie, a blue-haired, giant-glasses-wearing farmer, for whom I would do absolutely anything. When you arrive, however, all the good soil has been turned to sludge. First up is Furrowfield, a once-green and lush island with a huge farm housing tons of different plants and crops. Shortly after you arrive on your new island and make some new best friends, you all decide that the island needs more townspeople, so you and Malroth set sail to other nearby islands. It sometimes got dark, but there was always hope and friendship. ![]() ![]() I wound up getting very emotionally attached to the characters, and some of the story themes and sheer emotions I felt while playing made me feel like I was in a Studio Ghibli film. Lulu is a bossy common girl, while Malroth is a hotheaded warrior type, and they tend to bump heads, but before long, your trio all become best friends. The main character washes up on this island to find two new friends: Lulu and Malroth. There are some story missions that require building certain structures on the island, however, the rest is entirely up to the player. This “Isle of Awakening” functions similarly to the Terra Incognita mode from the first game: an open sandbox allowing players to build to their hearts’ content.
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